I came in during the tail end of VR Sports Challenge to help build the trophies and collectibles in the game. I modeled and UVed the objects in Maya and textured them using Substance Painter and Photoshop with additional textures by Jason Lin. For the figurative trophies, the character team modeled them, but I changed the proportions and posed them. To limit the number of hand poses for grabbing, the designers decided to only have a handful of trophy bases.