Spyro Reignited Trilogy

NOTE: Since I took these screenshots during development, the images may not reflect the final product. As with any video game, levels go through changes and revisions during the creative process.

Sanzaru Games helped Toys for Bob on Spyro: Year of the Dragon for the Spyro Reignited Trilogy. Here are a few of the environments that I worked on.

Sorceress's Throne Room from Spyro: Year of the Dragon.   I modeled, UVed, and lit the scene.  Textures by Carlos Fuentes.  Animations by Bob Jeffery.

Sorceress's Throne Room from Spyro: Year of the Dragon. I modeled, UVed, and lit the scene. Textures by Carlos Fuentes. Animations by Bob Jeffery.

Sorceress's Throne Room from Spyro: Year of the Dragon.   I modeled, UVed, and lit the scene.  Textures by Carlos Fuentes.  Animations by Bob Jeffery.

Sorceress's Throne Room from Spyro: Year of the Dragon. I modeled, UVed, and lit the scene. Textures by Carlos Fuentes. Animations by Bob Jeffery.

Spyro Reignited Trilogy Sorceress Cutscene

Haunted Tombs from Spyro: Year of the Dragon.  I modeled, UVed, and lit the scene.  Textures by Andres "Yaky" Arellano.  Collision by Jose Azaula.

Haunted Tombs from Spyro: Year of the Dragon. I modeled, UVed, and lit the scene. Textures by Andres "Yaky" Arellano. Collision by Jose Azaula.

Haunted Tombs from Spyro: Year of the Dragon.  I modeled, UVed, and lit the scene.  Textures by Andres "Yaky" Arellano.  Collision by Jose Azaula.

Haunted Tombs from Spyro: Year of the Dragon. I modeled, UVed, and lit the scene. Textures by Andres "Yaky" Arellano. Collision by Jose Azaula.

Haunted Tombs from Spyro: Year of the Dragon.  I modeled, UVed, and lit the scene.  Textures by Andres "Yaky" Arellano.  Collision by Jose Azaula.

Haunted Tombs from Spyro: Year of the Dragon. I modeled, UVed, and lit the scene. Textures by Andres "Yaky" Arellano. Collision by Jose Azaula.

Bentley's Outpost from Spyro: Year of the Dragon.  I modeled, UVed, and lit the scene.  Textures by Andres "Yaky" Arellano.  Collision by Jose Azaula.

Bentley's Outpost from Spyro: Year of the Dragon. I modeled, UVed, and lit the scene. Textures by Andres "Yaky" Arellano. Collision by Jose Azaula.

Bentley's Outpost from Spyro: Year of the Dragon.  I modeled, UVed, and lit the scene.  Textures by Andres "Yaky" Arellano.  Collision by Jose Azaula.

Bentley's Outpost from Spyro: Year of the Dragon. I modeled, UVed, and lit the scene. Textures by Andres "Yaky" Arellano. Collision by Jose Azaula.