Asgard's Wrath

I modeled and UVed the modular pieces in Maya and assembled the environments in Unreal Engine. The designer and I were fortunate enough to be working concurrently to come up with the modular pieces and gameplay elements. As a result, the level had a good balance of exploration, combat, and puzzle-solving. I was also responsible for the collision, set dressing, and lighting. Level design by John Hsia. Textures by Jason Lin. Foliage by Jeanne Lin. Giant head statues by Tyler Fluharty.

Asgard's Wrath - Labyrinth Crawler (video posted by our producer, Mike Doran)